With such an extensive digital provision at Wayfield, children develop many of the nationally expected curriculum goals through continuous everday utilisation of their device. Computational skills and thinking is threaded discretely through a daily diet of learning. Thus, our computing curriculum goes beyond expectation. At Wayfield, children undertake an eclectic selection of creative projects that give them opportunities to extend their the iPad skills. Recently, learners have used Reality Composer (augmented reality) projection to deepen storytelling, Merge Cubes to manipulate and study artefacts, Green Screen to immerse themselves in virtual environments, Sphero balls to carefully navigate reconstructed disaster zones and deliver first aid packages, Clips to edit compilation videos that showcase learning and Keynote to sequence animations and develop programming skills. Alongside these creative projects, we also ensure the visibility and inclusion of key figures and innovators in computing history such as Steve Jobs, Katherine Johnson and Alan Turing.
Due to the ability for children to pursue our computing curriculum beyond our walls, we have complimentary and robust approaches to continuous learning. Although we primarily use Swift Playgrounds in school, popular apps used to deepen mastery of coding include Lightbot Hour and codeSpark Academy. These apps, alongside others which are not used across the school, were recommended by our Digital Ambassadors and approved by our Student Council.
Evidence of CPD for staff training and our creative projects can be viewed below.